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Weekly update 94&95

  • Writer: Kevin Chacon
    Kevin Chacon
  • 2 days ago
  • 1 min read
Lesson learn while making video:1 player attack semi broken. 2 ranged enemy attack half works only when you get too close.

Not really in a good mood. Feeling sick from upset stomach to eating something to upset my stomach after I recovered as well as stress from city inspector examine where i live and appointments cutting down my work time. Anyway, update dates for 02/11/2026-02/26/2026.

Gave the ranged enemy fireballs.
Gave the ranged enemy fireballs.
melee enemy function I had added to hurt the player.
melee enemy function I had added to hurt the player.
ranged enemy attack to deactivate after the explosion.
ranged enemy attack to deactivate after the explosion.
top and bottom picture was the mistake in adding extra code
top and bottom picture was the mistake in adding extra code

The mistake was on lines 75 and 84 where I had added * range.


top and bottom were fixing the added mistake.
top and bottom were fixing the added mistake.

I added components to the health script for the ranged enemy, melee enemy and the player.


Did not want to put up all 3 as it is kind a repeat. I also put in 4 layers in place. Background layer (none at the moment), foreground layer (walls and ceiling) ground (ground) and player layer (ranged enemy, melee enemy and the player).


 
 
 

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