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weekly update 62 and 63.

  • Writer: Kevin Chacon
    Kevin Chacon
  • 58 minutes ago
  • 1 min read

I worked more on player movement adding in the ability to double jump as well as late jumps. Also, on week 63 was mostly unfortunate for me. On Monday dog ate a small part of a pill that belong to my dad, so I read up on the pill and it is given to dogs just watched him for any allergic reactions. He is ok, he just wanted to make me panic and for me to forget to save my work. then after that on Tuesday I had blood taken for regular checkup. Sadly, they did it different than what I'm used to in the front of the arm instead of the side of my arm and didn't get the spot. They didn't pull the needle out but kind of moved it around till they got the blood flow, so I was out for recovery but I'm happy I'm fully recovered today.... Friday. I hate needles. Also, I will be gone for almost 2 weeks. Starts this Monday.

added points of things that would be removed so that if something wrong happens, I can revert.
added points of things that would be removed so that if something wrong happens, I can revert.

I had also worked on character respawn and death.

The work to help the player to respawn at checkpoint. along with some UI work.
The work to help the player to respawn at checkpoint. along with some UI work.
worked on the character death.
worked on the character death.

I started working on the UI.


 
 
 

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